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Enterprise-game overhaul

Ondernemersspel voor ROC West Brabant

For Ranj, I just finished a major overhaul on the multiplayer Enterprise Battle game. It was ported from Actionscript 2 to AS3. Also, the game can now be played in a singleplayer version with bots as ‘enemies’.
I worked on the middleware and backend. The whole system is now much faster, more modular and a lot easier to tweak and adjust.
Upgrading the game was necessary to keep in step with technical developments. Especially since large numbers of licenses for the game are now being sold to schools around the Netherlands. The game is doing quite well.

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G-Force viral ad

G-Force viral for Ranj

For Ranj (and ARA/Dutch Airforce) I developed a viral campaign in which users can create a video to see how their face will be transformed under the influence of G-forces while in a G-force centrifuge. After creating their video, they can email it to friends, place it on their website using an embed code, or place it as a gadget on their hyves account (which uses the opensocial api).

Create your own video at http://www.luchtmachtbase-x.nl/gforce

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Splitsz

Splitsz for Ranj

For Ranj, I worked on a pilot for the Splitsz project. Splitsz will be a game for kids for learning how to responsibly use the internet and other modern media.
For little over 2 months I had the technical lead on the project. I supervised the other programmers, created the overall architecture and the main code. There are some nice technical features in the project, like an isometric world, a multiuser component, an engine for controlling and editing the storyline and an elegant approach to avatar configuration and rendering.
In the new year, the project will be continued with Ranj’ own programmers.

For Splitsz, see: http://www.splitsz.nl

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Drugsprevention

educational games for drugsprevention

For Ranj I developed a little game environment which should make kids and parents aware of the risks involved in drug taking. It consists of 2 quiz type games and 1 platform game.
The application will be displayed on some 40 laptops embedded in custom briefcases which can be used on location by youth workers. The games are not online.
Graphics by Paul ‘Afello’ Bierhuis.

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GRIP wins zorginnovatieprijs

kids games for stichting diabeter/the healthagency

The GRIP project which I coded for Ranj has just won a national medical innovation award, the Nationale Zorginnovatieprijs. Read about it here (in dutch).
The project was commisioned by the health agency, for Stichting Diabeter.

This is a followup to this post.

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The Health Agency

kids games for stichting diabeter/the healthagency

With Ranj I made (a pilot for) an online game environment in which kids with diabetes can become more aware of how to live with their condition. The project was commisioned by the health agency, for Stichting Diabeter.
The pilot contains two games that are loosely embedded in a storyline. In the future more games will be added. A demo can be seen at this location.

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Kika & Bob – Episode: Waterloo

kika en bob - waterloo

Recently I finished another game for an episode of kid’s television show Kika & Bob. I made the game for Ranj, who are producing the Kika & Bob games for Submarine.

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Enterprisebattle.com

Ondernemersspel voor ROC West Brabant

Yesterday, with Ranj I implemented the english version of the enterprise game. We must have programmed something right because implementation of the translation cost only a few hours!
A spanish and a german version are being planned for translation as well.

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Kika & Bob – Episode: Italy

kika en bob - italy

I just finished a game for an episode of kid’s television show Kika & Bob. I made the game for Ranj, who are producing the Kika & Bob games for Submarine.
The broadcasting of the show (on dutch television channel Z@ppelin) will start next week.

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LOI Kidzz typing game

loi kidzz typing game

For Ranj I programmed a simple typing game. It was made for LOI Kidzz. The game will be used to learn kids to type, in addition to normal course material. You can find a simple version here. In the version for registered users there is a levelstrucure which complements the levels in the real course.
Graphics, sound and gameplay parameters had to be completely interchangeable by LOI, which made the work process and coding the game a bit more interesting. For the rest, this was not a very satisfying project.

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