Flash AGI Interpreter (2)
After a little pause I picked up the development of my Flash AGI interpreter.
I have come up with a solution to the problem of flash being incapable of reading binary files:
The game-files are read server-side by a php-script and repackaged into a large string which is sent to the the interpreter as a swf!
This dynamically created swf is about the same size as the original files. Because it is a swf, no custom parsing has to be done, which saves a lot of time!
Dynamically creating flash-movies (for instance using php) was new to me and it gave me quite a kick to pull it off so fast! It has much broadened my view on the swf file format as well.
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