Flash AGI interpreter

I have started writing a Flash-based interpreter for Sierra’s 80’s AGI-games (King’s Quest, Space Quest, Larry, etc and my abandoned pet-project SmallTown Quest ).
A lot of interpreters have already been made, but no web-based one, as far as I know. Now, with the new Flash bitmap-capabilities, this has become possible.
It is probably going to be a long term project. So far, I have written parsers for all the resources, part of the display eninge and made the first steps towards the logic interpreter…
I still need a good solution for binary file access though, because that is still lacking in Flash (although I’ve read it’s going to be part of a next version)… I am open to suggestions.
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